Cult Of Pin
By KennyMakesGames
Screenshots
About The Game
Cult of Pin is a fresh twist on classic 90’s pinball games. This easy-to-play, difficult-to-master roguelike is inspired by titles such as Balatro and Hades, whilst being driven by nostalgia for classic pinball cabinets.
This blend of hand-drawn and stylised 3D visuals offers satisfying, addictive gameplay in it’s purest form, combining the tactile, fast-paced action of old-skool arcades with the addictive, strategic gameplay loop of modern roguelike games.
Destroy every bumper by performing a series of attacks until each one breaks. Then take on Boss Bumpers, each with their own unique battle styles, to unlock upgrades which allow you to become even more powerful in your next stage. However, as you gain strength, the tables become more challenging, so make sure to choose the most effective upgrades for each run.
Unlock new pinballs, each with a distinct design and specialised set of abilities. Build your deck and blast your way through a diverse range of tables as you string together power-ups, known as Glyphs and Blessings, to build explosive combos and cause a cacophony of chaos.
Game Summary:
Hit Bumpers with a Pinball to deal damage - destroy all Bumpers to move to the next Act
Mix and match from 100+ Glyphs and 30+ Blessings to create powerful damage combos
8 Unlockable Balls: Each ball has unique passive abilities and a special attack
4 Tables: Distinct layouts, Boss fights, missions. and Bonus areas to unlock
Timeline
Cult of PiN will release on Steam in August 2026 for PC, Mac and Linux (with full Steam Deck support), with Xbox and Switch ports following a few months later.
Trailer - (TBC)
Developer
KennyMakesGames
Genre
Pinball / Roguelike / Arcade
Release Date
June 2026
Price
$14.99 / £12.79
Platforms
PC /Mac / Linux (August 2026)
Switch / Xbox (Feb 2027)
Players
Single Player
Store Page
Contact
kenny.makes.games@gmail.com
(Review keys available upon request)
Socials
About the Studio
KennyMakesGames is the operating name of me, Kenny (surprise), a game developer from Scotland. I have been working as a professional Game Developer for well over a decade now for a number of different studios, and KMG is just the studio name under which my solo projects reside.
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